Indie Fund backs Hollow Knight

In game development, some rabbit holes are well worth going down. The vast and intricately animated 2D metroidvania, Hollow Knight , proves that this applies even to dung-encrusted caverns full of fungus and insects. We’ve been lost in this game for hours on end, and are very proud to have helped it come together. Hollow Knight was inspired by M …

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Indie Fund backs Old Man's Journey

About a year ago, Felix and Clemens of Broken Rules approached us about funding for a prototype they had been working on. It had rudimentary programmer art and not much in the way of content, but the core interaction felt juicy and because of their history of making gorgeous games, we believed they can execute on their vision for the visuals of t …

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Updated Indie Fund Contract

Since we updated how Indie Fund is structured about a year ago, we had to modify our contract to work better with the new organization.   Someone recently wanted to setup something like Indie Fund in their own country (which we love!), and we realized that we hadn't made this latest contract version public.  Please feel free to use it for your own I …

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Indie Fund Backs Event[0]

What would you say to a computer if your life depended on it? Event[0] explores this question by introducing you to an uncomfortably realized artificial intelligence, alone in space, on a ship where something has gone terribly wrong. The seemingly sentient software displays a troubling range of human emotions, and what story unfolds depends on how …

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Indie Fund backs Miegakure.

I am happy to announce that Indie Fund, continuing our tradition of backing interesting and innovative games, is funding Miegakure by Marc ten Bosch. "Miegakure" is a Japanese term meaning "hide-and-reveal", and refers to an art of garden design that creates an illusion of a larger garden within a smaller space. Miegakure, the game itself, is a …

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