Indie Fund aims to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.

Dear Esther is out!

Our gift to you, on this very special Valentine’s Day, is the worldwide release of the long-awaited game Dear Esther. If you haven’t heard of Dear Esther, watch this: (Or hey, watch the trailer even if you are quite familiar with the game; the trailer is beautiful and worthy of multiple viewings.) We expect public reception of this game to run wide: some will love it, and others will be

Updated Investment Model

We’ve been operating Indie Fund for over two years now, and much has changed since we started. Two years ago, the digital distribution landscape was much more console-centric, and today there’s a stronger focus on mobile, browser, and PC. Console games now tend to require a higher budget to stand out, yet mobile, browser, and PC games can be developed very quickly on a super small budget. Additionally, our understanding

Dear Esther… Trailer, Release Date & IGF Awards

Indie Fund-ed dev thechineseroom has released a stunning new trailer for Dear Esther, showing just how far Dan Pinchbeck & Robert Briscoe have pushed their vision. Do yourself a favor & watch it in HD via the Dear Esther website here Further, thechineseroom have announced that Dear Esther will launch via Steam on February 14th. Lastly, Dear Esther is the most nominated game in the IGF 2012, having garnered noms

Q.U.B.E. Recoups Investment Within 4 Days of Steam Release

We are happy to announce that Q.U.B.E., the first Indie Fund-ed game to market, took only 4 days on Steam to generate enough revenue for Toxic Games to repay the full investment amount of $90k. As previously promised, we aim to be as transparent as possible with all our investment work, so we’d like to provide everyone with a brief recap of how things unfolded in this case. Toxic originally

Q.U.B.E. Is First Indie Fund Game To Be Released!

We are VERY excited to announce that Q.U.B.E. will be launching on December 16.  For almost two years we’ve been reviewing submissions, discussing games, writing checks, providing guidance and feedback, and wondering whether our investment experiment is working.  Certainly, we have helped a few developers bring their vision to life, but it’s not until those games are released that we will know if we fulfilled our main goal: to help

Indie Fund backing FARAWAY

Steph Thirion’s Faraway is now the 5th project backed by Indie Fund. Faraway is Steph’s second game, following in the footsteps of his critically acclaimed award winning debut release, Eliss.  Faraway has already garnered critical acclaim as a Gamma IV finalist, Independent Games Festival Excellence in Design finalist, and the winner of the Sublime Experience award at IndieCade. We’re proud to be providing support for this title to help it cross the

Indie Fund backing Dear Esther

It’s official! We just started funding our 4th project, Dear Esther. Dear Esther is the brainchild of Dan Pinchbeck.  It was initially released in 2008 as a Half-Life mod and immediately developed a cult following.  It also garnered a lot of attention in game design circles for expanding what is possible within the medium of games. In its new incarnation, Dear Esther is being visually re-imagined by Robert Briscoe, previously an

Funding Terms Now Public!

As a followup to our panel at the Independent Games Summit where we discussed our desire for more transparency in the funding process, we are now making our funding agreement public. The purpose of this reveal is to give developers a measuring stick to evaluate other funding offers they may receive. There are two significant ways in which our agreement diverges from the typical game funding agreement: 1.  It is

Indie Fund Heartbeat

We are happy to announce that we are currently funding three teams, two of which will likely release their games this year! We’ve only committed half our funds so far, by the way, so please keep the submissions coming, we’re still looking for interesting projects to invest in. While we’re not quite ready to reveal the three funded games, we will do so at GDC during a panel we are

Some Thoughts about our Submission Process

Many times when you do a submission to a publisher, reviewer, sales channel, or game contest, you never hear about what could be done better if you aren’t accepted. As we’ve just looked at 100+ submissions, we’d like to share some things we’ve learned about what made some submissions stand out and others blend in. Hopefully this extends to other submissions you’ll do in the future, not just for Indie