Indie Fund aims to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.

Indie Fund Now Backing Ernesto RPG

Today we are continuing an exciting September blitz with the announcement that Daniel Benmergui’s Ernesto RPG is now receiving support from the Indie Fund. Ernesto is a “puzzle crawler” focused on survival, character progression, and strategic scoring. Jonathan Blow, partner in Indie Fund, says about Ernesto, “It’s a single-player RPG condensed into a focused and powerful pill. Every minute you’re making interesting choices, and the decisions are often tough, which

Indie Fund + Friends Now Backing Future Unfolding

The fall funding season is in full swing, with us first announcing this month that Spaces of Play’s Future Unfolding is now receiving support from Indie Fund and friends. We feel the game already does a fantastic job of adding joy to its procedurally generated wild-life exploration and puzzle solving, with careful attention paid to its mix of beautiful and dangerous environments and creatures. Previously, Spaces of Play created the magical-in-nature puzzler Spirits and is now

Indie Fund Now Backing Due Process

  We’re pretty pumped to share that we’re supporting the development of Giant Enemy Crab’s Due Process, a multiplayer-only, team-vs-team FPS. Adding to our excitement is the fact that Due Process is the first game we’ve funded that was found by our team of scouts. Due Process is particularly interesting because maps are randomly generated, and teams spend half of every 4-minute round drawing out attack plans. Giant Enemy Crab

Indie Fund Now Backing Nova-111

We’re excited to announce our support of Funktronic Labs’ Nova-111, the Fund’s first project which began development in Japan. What caught our eyes initially was how Nova-111 smoothly blended the mechanics of real-time and turn-based games into one. Players will witness these mechanics evolve through innovative puzzles and strategic battles while searching for scientists who were lost in the cosmic REAL-TIME vortex. After releasing free audiovisual experiences Kyoto for PC

Can We Find More Games By Growing Our Team?

How many games are we not finding? That’s a question we’ve been asking ourselves for a while now. So far, we’ve been funding an average of about 4 games per year, predominantly through introductions, and people and games we randomly come across both in person and online. It’s not bad, but can we be of service to more developers? How many more? The major bottleneck has been, from the very

Indie Fund Now Backing FRAMED

We’re excited to announce our support of Framed, the first project from Melbourne’s Loveshack Entertainment. Set in a “noir comic book world”, Framed allows you to rearrange animated panels to change the outcome of a silent narrative. Framed has already received tons of awards and recognition – including multiple nominations and awards at the Freeplay Independent Games Festival 2013 including “Best Game” and “Best Design”, winner of IGF China’s 2013

Lessons From Funding Super Splatters

In September of 2012 we funded Spiky Snail’s Super Splatters which released on Steam in June this year. Spiky Snail had previously released The Splatters on XBLA, but the team (Niv and Sagi) did not feel that they had met all of their design goals and wanted to make the best possible version of their game. The game didn’t earn enough on XBLA, so they turned to us to help

Spacebase DF-9 Recoups Investment In Two Weeks

Hi everyone! Earlier this year, we decided to experiment with funding larger projects than we normally do. A typical project for us has been in the range of $50k – $150k. We’ve also funded a few projects for smaller amounts, but never a project the size of Spacebase DF-9. Spacebase required around $400k to develop, so it would have been unwise for Indie Fund to go it alone. A $400k

Indie Fund Now Backing FRACT OSC

We have been following FRACT OSC since its debut at the Independent Games Festival in 2011. So when Phosfiend Systems sent out the signal that they needed help getting it across the finish line, we jumped at the opportunity to make that happen for them! Coming later this year to Steam, FRACT OSC is a musical exploration game. Players explore an abstract world built on sound, solve puzzles to rebuild its forgotten machinery and then

Super Splatters Launches on Steam June 26!

We’re very much looking forward to the launch of Super Splatters with the hope that it will shed a bit of light on a question that game developers often ask themselves: “Should I take the extra months to really fine tune and polish my game?” Since the release of The Splatters on XBLA about a year ago, the Spiky Snail team has been slathering a thick layer of love on