Archive for the ‘Uncategorized’ Category

Ape Out!

Thursday, March 9th, 2017

Fight-or-flight may be the oldest game in existence, and Ape Out has captured its essence with some serious style. This game puts you in the mind of a laboratory gorilla on the loose, hurling captors at each other or using them as human shields, hurtling along a procedurally generated path to freedom, with a frenetic jazz soundtrack that responds to your actions. Ape Out is a glorious and maddening experience, all at once instinctual, and like nothing you’ve ever played before.

Oh and did we mention that the trailer is actually playable? Why are you still reading this? Go play it!

Ape Out is a solo project by Gabe Cuzzillo. It has already been awarded Best Gameplay and Sound at the Brazilian Game Festival, and won the Audience Choice award at Boston FIG. Gabe’s previous game, Foiled, was a similarly visceral multiplayer mashup of fencing and Super Meat Boy.

“Ape Out is like if Solid Snake and The Hulk met up, fell in love, and raised a baby ape together,” said Indie Fund member and Super Meat Boy co-creator Tommy Refenes.

Indie Fund is very proud to have supported Ape Out, and pleased to know that Gabe will have Devolver Digital as a publishing partner.

Ape Out releases this summer on PC and PS4, but in the meantime play the trailer!

You can learn more about Ape Out by following Gabe on Twitter, visiting his site, or watching this short film about the project’s early development.

Indie Fund backs Hollow Knight

Monday, February 13th, 2017

In game development, some rabbit holes are well worth going down. The vast and intricately animated 2D metroidvania, Hollow Knight, proves that this applies even to dung-encrusted caverns full of fungus and insects. We’ve been lost in this game for hours on end, and are very proud to have helped it come together.

Hollow Knight was inspired by Metroid, Zelda 2, and Faxanadu, but has added modern platforming elements and the risk of losing resources upon death, as well as some interesting new design twists, like tying magic and health replenishment to successful melee attacks. Combine this all with tight controls and a deeply engrossing world, and it’s an absolute joy to play.

Hollow Knight is a passion project and first commercial release for Team Cherry, a three person group in Adelaide, Australia. They set out to make a 10 hour game in one year, and, two years later, have completed a 40+ hour epic which includes more unique enemies than Castlevania: Symphony of the Night. Things didn’t go exactly according to plan, but the result is truly magnificent.

“Even in its infancy, Hollow Knight was a fantastic looking game and funding it was an easy decision,” said Indie Fund member and Humble Bundle co-founder Jeffrey Rosen. “Team Cherry has poured an incredible amount of love into the game since then and it shows. We are very proud to help Team Cherry launch!”

Hollow Knight is coming to PC and Mac on February 24th, with Linux and Nintendo Switch versions coming later. You can learn more about the game on their site, or follow them on Twitter.

Old Man’s Journey

Wednesday, February 8th, 2017

About a year ago, Felix and Clemens of Broken Rules approached us about funding for a prototype he and the team have been working on. It had rudimentary programmer art and not much in the way of content, but the core interaction felt juicy and because of their history of making gorgeous games, we believed they can execute on their vision for the visuals of the game. So we helped fund the game.

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A year later and the Old Man’s Journey‘s visuals have earned it a nomination for Excellence in Visual Art in the 2017 Independent Games Festival. You can get a sense for the game’s look with the screenshot and teaser video in this post, but it also does magical things with visual story telling and that’s something you will just have to wait and experience for yourself.

Indie Fund Backs Event[0]

Wednesday, July 13th, 2016

What would you say to a computer if your life depended on it? Event[0] explores this question by introducing you to an uncomfortably realized artificial intelligence, alone in space, on a ship where something has gone terribly wrong. The seemingly sentient software displays a troubling range of human emotions, and what story unfolds depends on how you choose to respond. But unlike how most narrative games work, these conversations aren’t some multiple choice quiz. Players are free to type in whatever they want, and must live with the ambiguous consequences of those words. Event[0] is an entirely unique experience that Indie Fund is proud to support.



Event[0] is the first game by Ocelot Society, a Paris-based team that began working on this ambitious project in 2013 as graduate students at the National School of Video Game and Interactive Media. The project has been recognized for innovation and narrative at numerous international festivals, and is also being supported by the Centre national du cinéma et de l’image animée (CNC).

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“Event[0] takes me back to the kind of magic I felt playing Zork as a kid,” said Indie Fund co-founder Ron Carmel. “There are moments where I can suspend disbelief and feel like I’m actually having a conversation with an advanced AI, probing its inner workings with words.”

Event[0] is coming to PC and Mac in September, 2016. You can learn more about the game at their site or follow them on Twitter.