Indie Fund aims to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.

business

Updated Indie Fund Contract

Since we updated how Indie Fund is structured about a year ago, we had to modify our contract to work better with the new organization.  Someone recently wanted to setup something like Indie Fund in their own country (which we love!), and we realized that we hadn’t made this latest contract version public.  Please feel free to use it for your own Indie Fund-style game investments — just make a

Can We Find More Games By Growing Our Team?

How many games are we not finding? That’s a question we’ve been asking ourselves for a while now. So far, we’ve been funding an average of about 4 games per year, predominantly through introductions, and people and games we randomly come across both in person and online. It’s not bad, but can we be of service to more developers? How many more? The major bottleneck has been, from the very

Dear Esther has reached profitability. It took 5 hours, 30 minutes.

Dear Esther was released on Steam yesterday, February 14th. In under 24 hours, the game has sold over 16,000 copies, and Indie Fund’s investment was recouped after just 5.5 hours. Those are great first-day sales for any game, independent or otherwise. Because the Indie Fund loan is already covered, Dear Esther is now profitable. To be honest, we are a little surprised by how many people bought Dear Esther so quickly.

Updated Investment Model

We’ve been operating Indie Fund for over two years now, and much has changed since we started. Two years ago, the digital distribution landscape was much more console-centric, and today there’s a stronger focus on mobile, browser, and PC. Console games now tend to require a higher budget to stand out, yet mobile, browser, and PC games can be developed very quickly on a super small budget. Additionally, our understanding

Funding Terms Now Public!

As a followup to our panel at the Independent Games Summit where we discussed our desire for more transparency in the funding process, we are now making our funding agreement public. The purpose of this reveal is to give developers a measuring stick to evaluate other funding offers they may receive. There are two significant ways in which our agreement diverges from the typical game funding agreement: 1.  It is

The Worth(lessness) of NDAs

It’s been almost two weeks since we opened up the submission process and the response has been fantastic, if somewhat overwhelming.  We’ve gotten over 70 applications so far and we’re working through them as best we can.  Please be patient with us… we will get back to you. One thing that has come up a couple of times is a request to sign an NDA, and that’s actually the focus