Indie Fund aims to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.

announcement

Indie Fund Now Backing Soft Body

This year’s Gamercamp is close on the horizon, with a huge selection of games making their Canadian premiere. We are proud to announce that one of its official selections, Zeke Virant’s Soft Body, is now being supported by Indie Fund. Soft Body is a twin-stick shooter that asks players to split their brains and thumbs, navigating two unique “bodies” through a beautiful, minimalist shoot-em-up space at the same time. Zeke

Indie Fund Now Backing Ernesto RPG

Today we are continuing an exciting September blitz with the announcement that Daniel Benmergui’s Ernesto RPG is now receiving support from the Indie Fund. Ernesto is a “puzzle crawler” focused on survival, character progression, and strategic scoring. Jonathan Blow, partner in Indie Fund, says about Ernesto, “It’s a single-player RPG condensed into a focused and powerful pill. Every minute you’re making interesting choices, and the decisions are often tough, which

Indie Fund Now Backing Nova-111

We’re excited to announce our support of Funktronic Labs’ Nova-111, the Fund’s first project which began development in Japan. What caught our eyes initially was how Nova-111 smoothly blended the mechanics of real-time and turn-based games into one. Players will witness these mechanics evolve through innovative puzzles and strategic battles while searching for scientists who were lost in the cosmic REAL-TIME vortex. After releasing free audiovisual experiences Kyoto for PC

Can We Find More Games By Growing Our Team?

How many games are we not finding? That’s a question we’ve been asking ourselves for a while now. So far, we’ve been funding an average of about 4 games per year, predominantly through introductions, and people and games we randomly come across both in person and online. It’s not bad, but can we be of service to more developers? How many more? The major bottleneck has been, from the very

Indie Fund Now Backing FRAMED

We’re excited to announce our support of Framed, the first project from Melbourne’s Loveshack Entertainment. Set in a “noir comic book world”, Framed allows you to rearrange animated panels to change the outcome of a silent narrative. Framed has already received tons of awards and recognition – including multiple nominations and awards at the Freeplay Independent Games Festival 2013 including “Best Game” and “Best Design”, winner of IGF China’s 2013

Super Splatters Launches on Steam June 26!

We’re very much looking forward to the launch of Super Splatters with the hope that it will shed a bit of light on a question that game developers often ask themselves: “Should I take the extra months to really fine tune and polish my game?” Since the release of The Splatters on XBLA about a year ago, the Spiky Snail team has been slathering a thick layer of love on

Indie Fund Now Backing “Kachina”

Yes, the sky is full of Indie Fund announcements lately! But that doesn’t mean we are any less excited about finally announcing our funding of Kachina by Ben Esposito’s (aka Little Flag Software). You may have seen him showing it at IndieCade 2012, or, most recently, at the Game Developer’s Conference Experimental Gameplay Workshop (where another IF project, Mushroom 11, was also shown!). Kachina is a whimsical physics toy that explores negative

Indie Fund Now Backing “Panoramical”

We are super excited to announce our support of Panoramical, a collaborative project by Fernando Ramallo, a game developer from Argentina, and David Kanaga, best known for his work on Proteus and DYAD.  Panoramical is something really different from what we’ve funded in the past, and its difficult to describe it in words. It uses an input device like an iPad or MIDI controller to explore hand-crafted musical landscapes, allowing

Indie Fund Now Backing The Splatters

The Splatters is a good example of one of the reasons we created Indie Fund. The team’s talent is evident. They created polished and vibrant artwork, charming characters, and have demonstrated exceptional technical skill with the game’s intuitive and realistic feeling simulation. Despite this, the game’s launch did not generate enough revenue for the team to be self sustaining. It is our hope that by backing Spiky Snail in bringing

Indie Fund Now Backing Antichamber

Antichamber is the 7th project to receive Indie Fund support.  Those with an eye on the indie scene probably know it’s been years in development, and we’re happy to provide its talented developer, Alexander Bruce, with finishing funds to help the game across the finish line. This game has been honored with so many awards it’s hard to keep track, from its initial selections for Sense of Wonder Night and