Indie Fund aims to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.

Dear Esther is out!

Our gift to you, on this very special Valentine’s Day, is the worldwide release of the long-awaited game Dear Esther.

If you haven’t heard of Dear Esther, watch this:

(Or hey, watch the trailer even if you are quite familiar with the game; the trailer is beautiful and worthy of multiple viewings.)

We expect public reception of this game to run wide: some will love it, and others will be very concerned about whether this thing can be called a game and what that means. So far, this has certainly been the case in pre-release reviews.

Game Informer scored the game an 8/10, saying: “You should consider checking out Dear Esther the same way you’d appraise a film. If you’re interested in absorbing an intellectual story and gorgeous visuals without having to exert a drop of effort, take a chance on this curious experiment.”

VideoGamer.com scored the game a 9: “Discovery is such an important part of Dear Esther, especially when everything is so phenomenally pretty.”

Meanwhile, Destructoid gave the game a lowly 4.5/10: “It’s as if it wants to be a part of this wonderful medium of ours without asking itself why, which is exactly why you should seek it out and learn from its failures as a game enthusiast, critic, or developer.”

We like that there’s such a big difference of opinion because it means the game is breaking new ground. It’s playing in territory that is not safe; there is no established understanding there.

Dear Esther is a game that no publisher would have funded. Dan, Rob, Jessica and the other associates of thechineseroom have done an excellent job putting together a beautiful game. We are happy to be backing it; we hope you enjoy playing it.

If you’d like more information about Dear Esther, here’s an interview with Dan, and here’s a link the game’s page on Steam.