Q.U.B.E. Is First Indie Fund Game To Be Released!

We are VERY excited to announce that Q.U.B.E. will be launching on December 16.  For almost two years we’ve been reviewing submissions, discussing games, writing checks, providing guidance and feedback, and wondering whether our investment experiment is working.  Certainly, we have helped a few developers bring their vision to life, but it’s not until those games are released that we will know if we fulfilled our main goal: to help promising developers get, and stay, independent.

With Q.U.B.E.‘s release, and more releases coming soon, this question will begin to be answered.  We will be sharing as much information as we can so that everyone can learn from this funding experiment.  Keep an eye on this blog if you’re interested.

But enough about us…

Q.U.B.E. is a first person puzzle solving game set in a structure made of white cubes. Using colored cubes as tools, the player must complete a series of challenging puzzles.  On December 16, Q.U.B.E. will be available on Steam, Desura, and Playism. It will be sold for £9.99/$14.99/€10.99.

The game was developed by Toxic Games, who built the prototype as part of their undergraduate program and developed it into a full game  after graduating.  Q.U.B.E.‘s development is very unusual in that it was developed without a programmer.  The team used only the UDK and its scripting facilities.

Q.U.B.E. is an Indie Game Challenge finalist, an Official Selection of the Escapist Extra Credit Innovation Award, and most recently, an official selection at the Tokyo Game Show’s Sense of Wonder Night.

  • Anonymous

    I am so proud of the guys at Toxic, and proud of you and your bold, brilliant experiment in indie game funding. Looking forward to purchasing my own copy, even though I’ve played the betas (and the pre-Alpha to be honest). To see the whole thing through from their first pitch in university to this launch has been a privilege. It’s your vision and their hard work and determination that has paid off so handsomely. Thank you all.

  • William Crawford

    I’ve been looking forward to this game since the first video I saw. I’m impressed at how well they seem to have used such simple-seeming mechanics to make an interesting game.

  • MGD

    Dan, Dave and Jon. I Have to take my hat off to you, you have stuck by what was a last minute concept and turned it into a unique and fasinating final product. The sky is the limit and you deserve every bit of sucsess with Q.U.B.E

    Hope to see you at launch party 😀

    All the best