Indie Fund backing FARAWAY

Steph Thirion’s Faraway is now the 5th project backed by Indie Fund.

Faraway is Steph’s second game, following in the footsteps of his critically acclaimed award winning debut release, Eliss.  Faraway has already garnered critical acclaim as a Gamma IV finalist, Independent Games Festival Excellence in Design finalist, and the winner of the Sublime Experience award at IndieCade. We’re proud to be providing support for this title to help it cross the finish line.

Like Eliss before it, Faraway provides the kind of cohesive and harmonious experience that is rarely seen in games created by larger teams. Coding, game design, visual design, musical score, and sound design, were all done by Steph.  Adding to the personal feel of the game is the fact that the game’s universe is procedurally generated and adapts to the player’s skill level to provide an ever-challenging and infinitely replayable experience for all skill levels. With this game, Steph establishes depth and simplicity as his game design hallmarks.

If you’re attending PAX this weekend, you can be one of the first to play Faraway at booth number 878, along side Derek Yu’s upcoming XBLA release, Spelunky.

For more information about Faraway, check out http://playfaraway.com

 

Indie Fund backing Dear Esther

It’s official! We just started funding our 4th project, Dear Esther.

Dear Esther is the brainchild of Dan Pinchbeck.  It was initially released in 2008 as a Half-Life mod and immediately developed a cult following.  It also garnered a lot of attention in game design circles for expanding what is possible within the medium of games.

In its new incarnation, Dear Esther is being visually re-imagined by Robert Briscoe, previously an Environment Artist on Mirror’s Edge. Voice acting and musical score, which were superb to begin with, are also being redone to make sure the experience lives up to Dan’s full vision for it.

We are backing Dear Esther because it is a unique expression from a video game artist we look forward to seeing more work from in the future. Dear Esther also stands out in that it is a mod-turned-indie-game, something that would have been unlikely to get traditional publisher funding, even if it were a more standard gaming experience.

If you’d like to read more about this project, Kris Graft has an interview about Dear Esther with Dan Pinchbeck and Ron Carmel up on gamasutra.

Best of luck to you and your team, Dan!

PS: We still have money sitting in the bank waiting for the right projects, so keep your submissions coming, we’re not done yet!

Funding Terms Now Public!

As a followup to our panel at the Independent Games Summit where we discussed our desire for more transparency in the funding process, we are now making our funding agreement public. The purpose of this reveal is to give developers a measuring stick to evaluate other funding offers they may receive.

There are two significant ways in which our agreement diverges from the typical game funding agreement:

1.  It is short and simple. For smaller games, we see no reason for a funding agreement to be a massive document written by lawyers for lawyers.  Our agreement is 3 pages long, and comes with a companion document that explains what each section means and why it’s there.

2. It is developer friendly. We do not ask for any IP rights, we time limit the debt, we recoup at 100%, and take a revenue share that is proportional to the amount we put in (1% per $10k).

Below are links to the agreement and the companion document. Please note that these are documents that we will change over time to reflect what we learn about how to best work with developers.

Indie Fund Loan Agreement [Scribd]

Indie Fund Loan Agreement Companion [Scribd]

Comments and feedback are welcome, of course.

Indie Fund Heartbeat

We are happy to announce that we are currently funding three teams, two of which will likely release their games this year! We’ve only committed half our funds so far, by the way, so please keep the submissions coming, we’re still looking for interesting projects to invest in.

While we’re not quite ready to reveal the three funded games, we will do so at GDC during a panel we are putting together for the Independent Games Summit. The panel will be comprised of Indie Fund partners and representatives from each of the three funded teams. It’ll focus on the experience of operating Indie Fund (from our perspective) and working with Indie Fund (from the developers’ perspective).

Around the same time we will also be making our funding terms public in the hope that will provide developers some sort of measuring stick to hold up to other funding offers they get.

See you all at GDC!