Spacebase DF-9 Recoups Investment In Two Weeks

Hi everyone! Earlier this year, we decided to experiment with funding larger projects than we normally do. A typical project for us has been in the range of $50k – $150k. We’ve also funded a few projects for smaller amounts, but never a project the size of Spacebase DF-9.

Spacebase required around $400k to develop, so it would have been unwise for Indie Fund to go it alone. A $400k game in a stable of $50k-$150k games would make for an imbalanced portfolio, and would mean more risk than we were comfortable with.

So we asked some folks we know if they’d be interested in joining this experiment. Indie Fund ended up putting $75k into this project, and Humble Bundle, Hemisphere Games, make all, AppAbove Games, Adam Saltsman, The Behemoth, Morgan Webb, and Rob Reid put in the rest.

Spacebase DF-9 went into open alpha last month and recouped the entire $400k investment two weeks from that date. 85% of the revenue came in via Steam Early Access, and the other 15% via direct sales by Double Fine.

This is an important milestone for us because the success of this experiment opens the door for us to support more projects of this magnitude in the future. To be clear, this won’t affect the number of smaller projects we fund. Our bottleneck has always been finding promising projects to invest in, not lack of funds.

It also provides an encouraging data point about bringing together larger groups of people to support larger projects, and we are mulling over what this might mean for the future of Indie Fund.

Anyway, huge congratulations to Double Fine, JP, and the rest of the Spacebase team for a great lauch! We wish you continued success.

You can get in on the alpha now, either directly from Double Fine or on Steam.

Indie Fund Now Backing FRACT OSC

We have been following FRACT OSC since its debut at the Independent Games Festival in 2011. So when Phosfiend Systems sent out the signal that they needed help getting it across the finish line, we jumped at the opportunity to make that happen for them!

Coming later this year to Steam, FRACT OSC is a musical exploration game. Players explore an abstract world built on sound, solve puzzles to rebuild its forgotten machinery and then are able to create their own sounds and music within the game. The game features a vast open world, real-time player control over sound and draws inspiration from Myst, Tron, electronic music, and most importantly, synthesizers.

FRACT OSC is being developed by Montreal-based indie studio Phosfiend Systems. An early version of the game won the 2011 IGF award for Best Student Game, and a more recent version received a 2013 IGF Honourable Mention for Excellence in Audio. For more information on FRACT OSC, check out their blog at


Super Splatters Launches on Steam June 26!

We’re very much looking forward to the launch of Super Splatters with the hope that it will shed a bit of light on a question that game developers often ask themselves:

“Should I take the extra months to really fine tune and polish my game?”

Since the release of The Splatters on XBLA about a year ago, the Spiky Snail team has been slathering a thick layer of love on their game to really make it everything they wanted it to be. Though it will be an imperfect comparison, we’re very curious to see how the new and improved Super Splatters performs relative to The Splatters (both critically and commercially).

Super Splatters is an extravagant arcade-style game that uses simple interaction to give players an impressive amount of control over a pretty complex physics simulation. Despite its casual look, Super Splatters is very much a skill and mastery game with lots of mechanics to discover, explore, and combine.

Super Splatters for Windows and Mac will be available on Steam this Wednesday (June 26). If you’re not on Steam, you can get the Windows and Mac versions directly from the developer as well. A Linux version will follow soon.

Congrats and best wishes to Niv and Sagi!


The Swapper Recoups In Less Than Two Days

So yes, it’s a financial success for its creators (Olli, Otto, Carlo and Tom) and for us as well.  On top of that, it’s been getting extremely positive reviews and currently holds an aggregate metacritic score of 87.

We’ve noticed that we’ve done a lot of these “game X recoups in Y hours” posts. While we do think it’s important to highlight that investments in unique games made by small teams can be profitable without being exploitative, that’s not really our main goal, and not how we measure our success.

Our goal, as we’ve always stated, is to help developers get and stay independent.  To be more specific, if a game repays the investment and makes enough on top of that to fund the team’s next project, we consider the investment a success.  The team behind the swapper will clearly be self sufficient for the foreseeable future, and we’re all very happy to have played a role in making that happen.

As for what the rest of our report card looks like, well, that remains to be seen, but here’s what we know so far:

That’s it for now!