ABOUT INDIE FUND
What is Indie Fund?
Indie Fund is a funding source for independent developers, created by a group of successful indies looking to encourage the next wave of game developers. It was established as a serious alternative to the traditional publisher funding model. Our aim is to support the growth of games as a medium by helping indie developers get (and stay) financially independent.
Additional details about the need for Indie Fund and the rationale behind it were shared at the Game Developers Conference in the talk titled Indies and Publishers: Fixing a System that Never Worked.
What is Indie Fund’s investment model?
Here’s a quick summary of how our funding works:
- Flexible budget, no milestones – We start out with your best guess for the budget and pay that out in two chunks: one after signing, the other when the first is close to running out. If more funding is required, or if less funding is required, we can adjust the second payment.
- Repayment – Once the game is released, you first pay back the investment and then share 25%of the revenue, until we double the initial investment, or until 2 years after the initial launch date, whichever comes first.
- No long term obligations – If the game did not generate enough revenue to repay the investment within 2 years of release, the agreement expires and you no longer owe Indie Fund anything. Whatever revenue your game generates from that point on is yours to keep. If the game does generate enough revenue to repay the investment the agreement could expire even sooner leaving 100% of the revenue to you.
Want to Check Out the Contract?
Click here to read & download all of the terms of the current Indie Fund agreement, available for the public.
Who is Indie Fund?
- Jonathan Blow - Creator of Braid (XBLA / PSN / PC), founder of the Experimental Gameplay Workshop, currently working on The Witness.
- Ron Carmel – Co-Founder of 2D BOY and co-creator of World of Goo (WiiWare / PC), currently working on unannounced project.
- Kyle Gabler – Co-Founder of 2D BOY and co-creator of World of Goo (WiiWare / PC), Co-Founder of the Experimental Gameplay Project, currently working on unannounced project as part of Tomorrow Corporation.
- Aaron Isaksen – An independent game developer since 2003, co-creating with his partnership AppAbove Games more than 10 indie mobile games and most recently Chip Chain for iOS and Android. Aaron is the IndieCade East 2014 Festival Chair, a graduate of UC Berkeley and MIT, and is working with Babycastles to help encourage sharing of independent games with visitors and residents of New York City.
- Kellee Santiago – Co-Founder and President of thatgamecompany: flOw (PSN), flOwer (PSN), and Journey.
- Nathan Vella – co-founder & president of Toronto-based independent studio Capy (short for Capybara Games), best known for collaborating on Superbrothers: Sword & Sworcery EP, as well as for developing Might & Magic Clash of Heroes and Critter Crunch. Presently, Capy is developing two downloadable titles: Super Time Force & Below.
- Matthew Wegner – Founder of Flashbang Studios (Off-Road Raptor Safari, Blurst), Independent Games Festival co-chair, Independent Games Summit Advisor, TIGRadio host, Fun-Motion editor. Currently working on unannounced project.