In game development, some rabbit holes are well worth going down. The vast and intricately animated 2D metroidvania, Hollow Knight, proves that this applies even to dung-encrusted caverns full of fungus and insects. We’ve been lost in this game for hours on end, and are very proud to have helped it come together.
Hollow Knight was inspired by Metroid, Zelda 2, and Faxanadu, but has added modern platforming elements and the risk of losing resources upon death, as well as some interesting new design twists, like tying magic and health replenishment to successful melee attacks. Combine this all with tight controls and a deeply engrossing world, and it’s an absolute joy to play.
Hollow Knight is a passion project and first commercial release for Team Cherry, a three person group in Adelaide, Australia. They set out to make a 10 hour game in one year, and, two years later, have completed a 40+ hour epic which includes more unique enemies than Castlevania: Symphony of the Night. Things didn’t go exactly according to plan, but the result is truly magnificent.
“Even in its infancy, Hollow Knight was a fantastic looking game and funding it was an easy decision,” said Indie Fund member and Humble Bundle co-founder Jeffrey Rosen. “Team Cherry has poured an incredible amount of love into the game since then and it shows. We are very proud to help Team Cherry launch!”