So yes, it’s a financial success for its creators (Olli, Otto, Carlo and Tom) and for us as well. On top of that, it’s been getting extremely positive reviews and currently holds an aggregate metacritic score of 87.
We’ve noticed that we’ve done a lot of these “game X recoups in Y hours” posts. While we do think it’s important to highlight that investments in unique games made by small teams can be profitable without being exploitative, that’s not really our main goal, and not how we measure our success.
Our goal, as we’ve always stated, is to help developers get and stay independent. To be more specific, if a game repays the investment and makes enough on top of that to fund the team’s next project, we consider the investment a success. The team behind the swapper will clearly be self sufficient for the foreseeable future, and we’re all very happy to have played a role in making that happen.
As for what the rest of our report card looks like, well, that remains to be seen, but here’s what we know so far:
- Monaco – success
- Shadow Physics – cancelled
- Faraway – TBD (not yet released)
- The Swapper – success
- Antichamber – success
- Q.U.B.E. – success
- Dear Esther – success
- The Splatters – TBD (not yet released)
- Mushroom 11 – TBD (not yet released)
- Panoramical – TBD (not yet released)
- Kachina – TBD (not yet released)
That’s it for now!