Archive for June, 2013

Super Splatters Launches on Steam June 26!

Monday, June 24th, 2013

We’re very much looking forward to the launch of Super Splatters with the hope that it will shed a bit of light on a question that game developers often ask themselves:

“Should I take the extra months to really fine tune and polish my game?”

Since the release of The Splatters on XBLA about a year ago, the Spiky Snail team has been slathering a thick layer of love on their game to really make it everything they wanted it to be. Though it will be an imperfect comparison, we’re very curious to see how the new and improved Super Splatters performs relative to The Splatters (both critically and commercially).

Super Splatters is an extravagant arcade-style game that uses simple interaction to give players an impressive amount of control over a pretty complex physics simulation. Despite its casual look, Super Splatters is very much a skill and mastery game with lots of mechanics to discover, explore, and combine.

Super Splatters for Windows and Mac will be available on Steam this Wednesday (June 26). If you’re not on Steam, you can get the Windows and Mac versions directly from the developer as well. A Linux version will follow soon.

Congrats and best wishes to Niv and Sagi!

 

The Swapper Recoups In Less Than Two Days

Friday, June 7th, 2013

So yes, it’s a financial success for its creators (Olli, Otto, Carlo and Tom) and for us as well.  On top of that, it’s been getting extremely positive reviews and currently holds an aggregate metacritic score of 87.

We’ve noticed that we’ve done a lot of these “game X recoups in Y hours” posts. While we do think it’s important to highlight that investments in unique games made by small teams can be profitable without being exploitative, that’s not really our main goal, and not how we measure our success.

Our goal, as we’ve always stated, is to help developers get and stay independent.  To be more specific, if a game repays the investment and makes enough on top of that to fund the team’s next project, we consider the investment a success.  The team behind the swapper will clearly be self sufficient for the foreseeable future, and we’re all very happy to have played a role in making that happen.

As for what the rest of our report card looks like, well, that remains to be seen, but here’s what we know so far:

That’s it for now!