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	<title>Comments on: Dear Esther is out!</title>
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		<title>By: Anonymous</title>
		<link>http://indie-fund.com/2012/02/dear-esther-is-out/comment-page-1/#comment-282</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 11 Jun 2012 06:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://indie-fund.com/?p=269#comment-282</guid>
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		<content:encoded><![CDATA[<p>In this week’s issue of Grazia luxury brand Louis Vuitton exclusively reveal their </p>
<p>glamorous spring/summer’12 <b><a href="http://www.louisvuittonsunglassesusa.net" rel="nofollow">Louis </p>
<p>vuitton Sunglasses</a></b> range by showing them on a new generation of ‘It’ girls and </p>
<p>boys. It&#8217;s a veritable who’s who of the hippest people on planet earth right now, and </p>
<p>if you like to stay in the know  you should consider that an extra good reason to </p>
<p>hotfoot it to <b><a href="http://www.louisvuittonsunglassesusa.net" rel="nofollow">Louis vuitton </p>
<p>Outlet</a></b> – TODAY</p>
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		<title>By: Anonymous</title>
		<link>http://indie-fund.com/2012/02/dear-esther-is-out/comment-page-1/#comment-246</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 15 Feb 2012 20:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://indie-fund.com/?p=269#comment-246</guid>
		<description>but you also gotta consider the market size. yes, for something like dear esther and the number of people it can reach, i think the price is justified.
but what if mainstream companies would start charging as much as they do for games that are only two hours long? raking in millions while giving the players a lot less for their money?
or what if the interest in indie games was so big that a game like dear esther could sell 2 million times? do you think it would be justified when maybe 2-3 people invest a year of their life in a short and neat game, no matter how great it is, that they become millionaires?</description>
		<content:encoded><![CDATA[<p>but you also gotta consider the market size. yes, for something like dear esther and the number of people it can reach, i think the price is justified.<br />
but what if mainstream companies would start charging as much as they do for games that are only two hours long? raking in millions while giving the players a lot less for their money?<br />
or what if the interest in indie games was so big that a game like dear esther could sell 2 million times? do you think it would be justified when maybe 2-3 people invest a year of their life in a short and neat game, no matter how great it is, that they become millionaires?</p>
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		<title>By: Anonymous</title>
		<link>http://indie-fund.com/2012/02/dear-esther-is-out/comment-page-1/#comment-245</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 15 Feb 2012 20:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://indie-fund.com/?p=269#comment-245</guid>
		<description>you know... i&#039;ve enjoyed q.u.b.e. (i&#039;m actually STILL enjoying it) very much and dear esther... well, i couldn&#039;t leave it alone until i was through, even though i had other things to do.

i was wondering whether the games that this organization will fund will be as unusual, interesting, beautiful, etc. as &quot;braid&quot; and while i find braid better than those two games (hell, braid is my favorite puzzle game of the last... possibly decade. and THE game that made me focus a LOT on indie games...), they are still very, very good and i can&#039;t wait to see what future games that indie fund will fund will be like :)
</description>
		<content:encoded><![CDATA[<p>you know&#8230; i&#8217;ve enjoyed q.u.b.e. (i&#8217;m actually STILL enjoying it) very much and dear esther&#8230; well, i couldn&#8217;t leave it alone until i was through, even though i had other things to do.</p>
<p>i was wondering whether the games that this organization will fund will be as unusual, interesting, beautiful, etc. as &#8220;braid&#8221; and while i find braid better than those two games (hell, braid is my favorite puzzle game of the last&#8230; possibly decade. and THE game that made me focus a LOT on indie games&#8230;), they are still very, very good and i can&#8217;t wait to see what future games that indie fund will fund will be like <img src='http://indie-fund.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Anonymous</title>
		<link>http://indie-fund.com/2012/02/dear-esther-is-out/comment-page-1/#comment-235</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 14 Feb 2012 22:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://indie-fund.com/?p=269#comment-235</guid>
		<description> It is still great that even though it is a failure for Destructoid, it is an interesting failure, that they consider worthy of checking out. So, is it an failur after all?
I don&#039;t like these numbers-ratings in general, and especially for Dear Esther this simply does not work.

I doubt that there will ever be a videogame like Dear Esther again, but there does not have to be one. This is just one concept taken to the extreme. A high-concept game.
And now that the industry and developers are seeing that it can work to such an extent, they can be inspired by it to put it into their own games. Not exactly like this, but maybe similiar.

No one should regret paying these few bucks for it. Sure, in terms of videogames it is quite a lot for the hours the average person will get out of it. But gamers are spoiled. Sometimes it seems like they are not willing to pay even a single dollar for something, if it does not provide at least 100 hours of gameplay.
And then they pay so much more money for stuff that won&#039;t even last half an hour.</description>
		<content:encoded><![CDATA[<p> It is still great that even though it is a failure for Destructoid, it is an interesting failure, that they consider worthy of checking out. So, is it an failur after all?<br />
I don&#8217;t like these numbers-ratings in general, and especially for Dear Esther this simply does not work.</p>
<p>I doubt that there will ever be a videogame like Dear Esther again, but there does not have to be one. This is just one concept taken to the extreme. A high-concept game.<br />
And now that the industry and developers are seeing that it can work to such an extent, they can be inspired by it to put it into their own games. Not exactly like this, but maybe similiar.</p>
<p>No one should regret paying these few bucks for it. Sure, in terms of videogames it is quite a lot for the hours the average person will get out of it. But gamers are spoiled. Sometimes it seems like they are not willing to pay even a single dollar for something, if it does not provide at least 100 hours of gameplay.<br />
And then they pay so much more money for stuff that won&#8217;t even last half an hour.</p>
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