Indie Fund Now Backing Ernesto RPG

Ernesto Top

Today we are continuing an exciting September blitz with the announcement that Daniel Benmergui’s Ernesto RPG is now receiving support from the Indie Fund. Ernesto is a “puzzle crawler” focused on survival, character progression, and strategic scoring.

Jonathan Blow, partner in Indie Fund, says about Ernesto, “It’s a single-player RPG condensed into a focused and powerful pill. Every minute you’re making interesting choices, and the decisions are often tough, which makes for a lot of fun.”

Ernesto Choice

Think of it as single-screen puzzle elements reminiscent of indie roguelike Desktop Dungeons, mixed with the trace-and-match mechanic of iOS classic Dungeon Raid, then cherry-topped by the ability to rewind and replay levels to maximize your global score.

In the past, Benmergui garnered praised for the IGF 2010 Finalist interactive poem Today I Die and his series of early artgames. However, Ernesto emerged from the humblest of origins: Daniel needed to press pause and get some perspective on the three-year development cycle of IGF Nuovo-winning Storyteller. After a whirlwind week of experimentation and a released prototype, Daniel decided that seeing Ernesto through might just be the thing to recharge his creative batteries.

In taking Ernesto full-time, Daniel enlisted the talents of two fellow Argentinian artists, Hernán Rozenwasser (who previously worked on the audio for Today I Die) and Jeremías Babini. Things really picked up in April, when Jeremías’s new visuals landed in the beta to give us a taste of Ernesto’s future look and feel.

Recently, Daniel showed Ernesto off in the Indie MEGABOOTH at PAX Prime 2014. We want to congratulate this team on their work so far, and we can’t wait to see where Daniel, Hernán, and Jeremías take Ernesto RPG in the coming months. Ernesto RPG is slated for a early 2015 release on PC/Mac/Tablets. Be sure to follow Daniel on Twitter and the Ernesto RPG Tumblr for ongoing updates on the project.

Ernesto Tutorial

Indie Fund + Friends Now Backing Future Unfolding

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The fall funding season is in full swing, with us first announcing this month that Spaces of Play’s Future Unfolding is now receiving support from Indie Fund and friends. We feel the game already does a fantastic job of adding joy to its procedurally generated wild-life exploration and puzzle solving, with careful attention paid to its mix of beautiful and dangerous environments and creatures.

Previously, Spaces of Play created the magical-in-nature puzzler Spirits and is now ready to take on a bigger challenge. The team says Future Unfolding “is a much more experimental project with design questions that will be harder to solve for us. It is also a game that is much bigger in scope, both in terms of graphical and audio assets, as well as the amount of different player interactions that needs to be implemented.”

Joining games such as Hack ‘n’ Slash, Spacebase DF-9, and Duskers, Future Unfolding was also made possible with the combined contributions of Indie Fund and friends, including here Aaron Isaksen (AppAbove Games), Jeffrey Rosen and John Graham (Wolfire, Humble Bundle), and Sarah and Colin Northway (Northway Games). Future Unfolding was already chosen for events such as the Media Indie Exchange and GDC Europe’s Innovative Game Showcase, and the game will next be playable at Fantastic Arcade in Austin, September 18–21.

We wish Spaces of Play developers Mattias, Marek, and Andreas along with Swedish sound designers Nilsson + Carleberg all the best, as they work towards a 2015 release for Windows, Mac, Linux, and other to-be-announced platforms.

Indie Fund Now Backing Due Process

 

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We’re pretty pumped to share that we’re supporting the development of Giant Enemy Crab’s Due Process, a multiplayer-only, team-vs-team FPS. Adding to our excitement is the fact that Due Process is the first game we’ve funded that was found by our team of scouts. Due Process is particularly interesting because maps are randomly generated, and teams spend half of every 4-minute round drawing out attack plans.

Giant Enemy Crab already has a background in multiplayer games, with members having worked on the IndieCade- and IGF-nominated Super Space ______ and Grand Theft Flying Object. Here, the team took a very simple concept and built depth by facilitating human interaction and teamwork, which we see as very fertile ground for play. It doesn’t hurt that the teaser trailer below oozes with attitude. While fresh out of college, they really presented the game like veterans:

We want to congratulate Giant Enemy Crab and will offer them our full support, as they work towards a 2015 release on PC and possibly other platforms. Due Process will make its public debut at PAX Prime on the 6th floor at booth 7003. Several of our other Indie Fund-ed games (Framed, Mushroom 11, and Nova-111) will be at PAX Prime, located in the PAX 10 showcase.

Future updates of Due Process will be available via the team’s Facebook and Twitter accounts.

Indie Fund Now Backing Nova-111

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We’re excited to announce our support of Funktronic Labs’ Nova-111, the Fund’s first project which began development in Japan. What caught our eyes initially was how Nova-111 smoothly blended the mechanics of real-time and turn-based games into one. Players will witness these mechanics evolve through innovative puzzles and strategic battles while searching for scientists who were lost in the cosmic REAL-TIME vortex.

After releasing free audiovisual experiences Kyoto for PC and Lotus for Leap Motion, Funktronic Labs dove into Nova-111 development in November 2013. The game has since been chosen for exhibition at Bit.Summit, Media Indie Exchange, and IndieCade @ E3.

We want to congratulate Eddie, Kalin, Michael, and Jack! They already impressed us with an extremely polished prototype, and we can’t wait to see how Nova-111 ultimately turns out when it releases for Windows, Mac, and Linux.